Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 14 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.
We are looking for a talented UI Artist to collaborate with a team of UI/UX Designers, Artists, Game Designers and Developers, to create and develop awesome UI content for an ambitious project in Unreal Engine.
To be considered for this position you must provide a link to your digital reel/portfolio and submit your CV in English.
WHAT YOU WILL DO:
- Create a wide variety of UI elements, including icons, dialogs, HUD, UI animation, and visual effects
- Design and create UI components – menus, stats and inventory screens, in-game HUD elements
- Establish an overall vision for designated UI features, produce supporting visual mockups
- Ability to adapt to an ever-changing design environment, and problem solve complex interface/content presentation challenges
- Collaborate with relevant disciplines to ensure that all design requirements, content prioritization, and technical implementation standards are met
- Be a great team player, experienced in working with agile teams
YOUR PROFILE:
- 2+ years of experience as a UI Artist in video games development using Unreal
- Shipped at least 1 game as a UI Artist; preferably full cycle on a ‘AAA’ console or PC title
- Understanding in Unreal Engine’s UI pipeline, tools and techniques
- Degree in Illustration, Graphic Design, Industrial Design or equivalent work experience as a User Interface artist
- Expert knowledge of Photoshop, Figma, Illustrator and equivalent 2D authoring software
- Strong understanding of UX design and flow
- Awesome communication skills in English
- Knowledge of UI layout development and UI asset optimization
- Experience in features implementation, working with a team of artists and developers to plan, estimate, implement and iterate them
Desirable pluses:
- Skills with UI Visual Effects implementation and/or development
- Experience in developing big open-world games
- Understanding of basic front-end languages: HTML5, CSS3 Javascript
- Experience using 3D modelling packages such as 3ds Max, Maya or Blender
- Knowledge of implementation and basic logic with a game engine, e.g. visual scripting
- Experience in Agile methodologies
WE OFFER:
- Permanently remote position
- An opportunity to experience different pipelines and styles and improve your skills by applying them to a diverse variety of engaging projects
- Be part of an international group with offices worldwide
- Career growth and development
- Working closely with a team of like-minded people in a fast-paced, multicultural environment
- Ongoing training and professional self-improvement opportunities
- Flexible working hours
- An inclusive culture and open communication
- Salary according to the candidate’s experience
At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.
If you do not meet all the requirements, but believe you’d still be a great fit for the role, don’t worry! We’d still love to hear from you, please get in touch!
Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 14 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.
As a Lead Technical Designer, you will be responsible for leading and mentoring a team of technical designers, as well as collaborating with the Design Director and other cross-functional teams to help shape and implement the technical vision for our projects. You will work closely with designers, artists, and programmers to establish and maintain efficient workflows, and you will be responsible for ensuring that the team is meeting project goals and deadlines.
In this role, you should have a strong understanding of the Unreal Engine and experience working with it on shipped titles. You should also have experience working with a wide range of tools and pipelines, including Blueprints, Maya, and Perforce.
WHAT YOU WILL DO:
- Lead and mentor a team of technical designers
- Collaborate with the Design Director and other cross-functional teams to shape and implement the technical vision for our projects
- Work closely with designers, artists, and programmers to establish and maintain efficient workflows
- Ensure that the team is meeting project goals and deadlines
- Troubleshoot technical issues as they arise
YOUR PROFILE:
- Proficiency with the Unreal Engine and experience working with it on shipped titles
- Experience with Blueprints and other tools and pipelines, including Maya and Perforce
- Strong problem-solving skills and the ability to troubleshoot technical issues
- Excellent communication and leadership skills
- A strong portfolio showcasing relevant technical design experience
WE OFFER:
- Permanently remote position
- An opportunity to experience different pipelines and styles and improve your skills by applying them to a diverse variety of engaging projects
- Be part of an international group with offices worldwide
- Career growth and development
- Working closely with a team of like-minded people in a fast-paced, multicultural environment
- Ongoing training and professional self-improvement opportunities
- Flexible working hours
- An inclusive culture and open communication
- Salary according to the candidate’s experience
At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.
If you do not meet all the requirements, but believe you’d still be a great fit for the role, don’t worry! We’d still love to hear from you, please get in touch!
Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 14 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.
We produce mind-blowing results by constantly staying at the forefront of modern technology and cutting-edge processes and practices. Our teams are renowned for their strong initiative, not just in taking care of their day-to-day responsibilities but in helping identify ways to build and grow.
We are looking for a talented Lead 2D Concept Artist to join our team on a variety of projects. The ideal candidate should have extensive and demonstrable experience creating artworks and will be responsible for rendering these in various angles or styles. This includes illustrations, concepts, portraits, backgrounds, and other more specific ones such as sprites, textures, etc. As a Lead 2D Concept artist you are expected to be capable of leading your vision visually through sketches and also delivering the final assets to the developers or tech arts as they demand. You could be required to define the pipelines that will be followed in a project, assist in leading the juniors, and complete estimations or other documentation.
To be considered for this position you must provide a link to your digital reel/portfolio and submit your CV in English.
WHAT YOU WILL DO:
- Produce benchmark quality assets covering all aspects of concept design, key art, illustration, and storyboards adhering to the products art direction
- Possess both technical and artistic expertise to push the creative envelope to new heights while adhering to numerous quality and brand guidelines
- Contribute creative ideas and illustrations to present the creative vision into a concept
- Provide time and cost estimates to build the art budget of the project in collaboration with the creative leadership
- Develop style guides, creative briefs and art quality benchmarks for the team
Collaborate with other Art Leads and Producers to coordinate Concept Art resources, establishing schedules and priorities - Collaborating with the project team to brainstorm and interpret the project brief
- Lead, mentor and motivate concept artists as they develop and polish their work throughout the art pipeline
- Review and provide feedback on work produced by artists
- Carry out key department responsibilities that include hiring, training, appraising performance and resolving issues
- Build and maintain partner and client relationships, trust and communication
- Expected to represent the company and its values at external events and communicate its message safely and effectively
- Stays current with trends and brings innovation where possible
YOUR PROFILE:
- +5 years experience and involved in various game developments
- Extensive experience mentoring and working with producers and studio managers
- Extensive experience overseeing/managing people/artists and teams
- A solid portfolio showcasing your technical and artistic skills in concepting both environments and characters, along with a passion for video games
- Capability to lead and help workmates regarding specific 2D tasks
- Experience in some 2D art standard creation pipelines and exporting asset
- Extensive knowledge of standard illustration tools like adobe PS/AI, Procreate, etc
- Solid knowledge of shape language, color theory, anatomy, light, and perspective
- Highly creative and flexible in visualising different art styles
- Excellent skills communicating through sketches or thumbnails
- Good understanding of which style and visuals are expected in each task or project
- Excellent communication skills and time management
Desirable pluses:
- Spine animation tool knowledge
- Some experience concepting in Matte Painting
- Very basic 3D skills (for overdraw art creation pipelines)
- Some insights in animation are also interesting
- Experience working on AA or AAA sport games, e.g. EA Fifa, NBA 2K, EA NHL
WE OFFER:
- Permanently remote position
- An opportunity to experience different pipelines and styles and improve your skills by applying them to a diverse variety of engaging projects
- Be part of an international group with offices worldwide
- Career growth and development
- Working closely with a team of like-minded people in a fast-paced, multicultural environment
- Ongoing training and professional self-improvement opportunities
- Flexible working hours
- An inclusive culture and open communication
- Salary according to the candidate’s experience
At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.
If you do not meet all the requirements, but believe you’d still be a great fit for the role, don’t worry! We’d still love to hear from you, please get in touch!
Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 14 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.
Magic Media is looking for a Senior Game Producer who is self-motivated, goal-orientated, and a strong team player. The ideal candidate will have extensive full-time project management experience in games. We are looking for someone who is passionate about the digital content production process and who is willing to work with content creators and engineers of other disciplines to build awesome tools.
WHAT YOU WILL DO:
- Build and maintain project plans, schedules, and roadmaps. Ensure the team is on track with their deliverables.
- Communicate frequently and effectively with clients and managers on project status, risks, and opportunities.
- Ensure cross-department visibility is clear and dependencies are properly tracked. Ensure the impact of scope changes is understood, and the ramifications are clearly communicated.
- Contribute to the development and refinement of the production management processes to increase studio efficiency and quality.
- Serve as a mentor and provide leadership, information, and resources to new and existing production team members.
- Maintain a constant awareness of game status through regular play sessions. Evaluate project scope and make recommendations to the Creative Director, Game Director, and studio leadership.
- Additional responsibilities may be assigned as needed.
YOUR PROFILE:
- Casual games experience is a must.
- At least +5 years of experience working in a production role where you’ve managed cross-functional teams in the creation and delivery of projects.
- Expertise in common Production methodologies (Agile, Waterfall) as well as software (Jira, Shotgun, Excel, Project, Confluence, or equivalents).
- Deep understanding of game development, software development process, and project management practices.
- Strong organizational skills and attention to detail, on both a personal and team level.
- Self-starter. Approaches challenges creatively and methodically, seeing them through to final resolution.
- An active listener. Makes decisions based on data.
- A proactive outward attitude. Consistently professional, respectful, and approachable.
WE OFFER:
- An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects
- Be part of an international Group with offices worldwide
- Career growth and development
- Working closely with a team of like-minded people in a fast-paced, multicultural environment
- Ongoing training and professional self-improvement opportunities
- Flexible working hours
- An inclusive culture and open communication
At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.
If you do not meet all the requirements, but believe you’d still be a great fit for the role, don’t worry! We’d still love to hear from you, please get in touch!
Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 14 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.
The ideal candidate will have extensive full-time Unreal programming experience in games. As a lead engineer you will be responsible for several Unreal team members, their code quality and task allocation for a project, also make major architectural decisions and help producers plan the next months ahead.
WHAT YOU WILL DO:
- Collaborate with several team members at the same time
- Architecture the project along with the technical director
- Help producer plan ahead non-visible requirements and mitigate risks
- Work hand-on creating excellent code
YOUR PROFILE:
- Great understanding of modern Unreal C++ and Blueprints
- 5+ years of experience as a professional in game development
- 3+ years as a professional Unreal game developer
- Understanding multiple disciplines in Unreal Engine, AI/Animation/Gameplay programming
- Strong skills in Unreal having delivered a few titles at least, involved in at least 1 AAA shipping title
- Capable of mentoring, from juniors to seniors
- Can be able to do code review
- Excellent communication skills
- Flexibility and ability to adapt to new technological changes as per project need
- Previous experience as Lead Developer
- CI/CD, Jenkins, Gitlab, Plastic SCM knowledge
- A passion for video games
Desirable pluses:
- Have worked on several projects at the same time
- Experienced with multiplayer gameplay systems, network replication, core engine, and Virtual Reality technologies
- Solid technical foundation (e.g. Computer Science / Maths Degree or equivalent)
- Understanding of software development life cycle
WE OFFER:
- An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects
- Be part of an international Group with offices worldwide
- Career growth and development
- Working closely with a team of like-minded people in a fast-paced, multicultural environment
- Ongoing training and professional self-improvement opportunities
- Flexible working hours
- An inclusive culture and open communication
At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.
If you do not meet all the requirements, but believe you’d still be a great fit for the role, don’t worry! We’d still love to hear from you, please get in touch!
Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 14 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.
Magic Media is currently seeking a game level designer that can perform at a wide variety of game genres, platforms and target audiences and who is able to execute the project’s vision through great level design. The person should be capable of working on multiple projects and cooperating with Producers, Customers, and other Stakeholders -internal and external- in a fast-paced international environment.
WHAT YOU WILL DO:
- Create detailed documentation of the levels designed for the team and the client.
- Create level blockouts that fit with game mechanics.
- Design visual themes and look for game areas.
- Design, build and balance the levels and maps.
- Evaluation and iteration of map flows to ensure the best possible gameplay experience
- Optimizing and decorating maps together with the art type to achieve a visually compelling look besides a highly engaging experience
- Eye for art composition, architectural concepts, and an ability to create evocative shapes.
- Design the levels together with the developers to ensure a good framerate in the game
- Creation of in-game cinematics using the engine tools.
- Coach teammates in level design tasks
- Communicate and cooperate with Customers and other Stakeholders
- Work in collaboration with the creative direction, design and art department.
- Participate in different Design Department activities to collaborate and coordinate with fellow game designers.
YOUR PROFILE:
- Bachelor’s degree in related field or equivalent experience
- Professional experience in level design: +4 years
- Knowledge of Game Theory and Game Design.
- Knowledge of the tools used for Level Design.
- Strong problem-solving ability and technical know-how.
- Experience creating levels for multiplayer shooters, indoors or outdoors, puzzles, adventure games, first person, top-down.
- Experience working with Art and Programming departments.
- Experience working on games from pre-production to release and LiveOps.
- Shipped multiple game titles as Game Level Designer.
- Passion for video games and software quality.
- Must be proactive, enthusiastic, flexible, capable of working autonomously and energetic.
- Fluent English and good communication skills.
- Basic understanding of planning and monitoring tools (Jira, Asana, etc).
- Experience with Git /Sourcetree
Desirable pluses:
- Experience in other fields of game design, such as systems design, game economy, game narrative…
- Experience working with Unity and Unreal game engines.
- Basic scripting skills to adjust features created by developers.
- Basic knowledge in 3D software like Maya/3DStudio Max.
- Experience developing for PC and console platforms.
WE OFFER:
- An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects
- Be part of an international Group with offices worldwide
- Career growth and development
- Working closely with a team of like-minded people in a fast-paced, multicultural environment
- Ongoing training and professional self-improvement opportunities
- Flexible working hours
- An inclusive culture and open communication
At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.
If you do not meet all the requirements, but believe you’d still be a great fit for the role, don’t worry! We’d still love to hear from you, please get in touch!
Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 14 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.
We are looking for a talented Principal Technical Artist to join our team and lead on a very ambitious project. The ideal candidate should have extensive full-time experience with asset integration, advanced shaders and material development, VFXs, and graphics optimizations in Unreal Engine.
WHAT YOU WILL DO:
- As a Principal Technical Artist, you will be responsible for leading a talented team of technical artists focused on asset creation and import optimizations, pipeline integration, and supervision within a gaming title.
- Also, strong knowledge in state-of-the-art shaders and materials development, lighting systems, and providing support to both artists and engineers.
- Principal Technical Artist will also work in sync with project’s managers and producers for tasks estimation and completion and write technical design documents; manage CI/CD pipeline for artists; and mentor other technical artists to support their growth.
- In short, you will drive processes, and help to build and maintain the toolchain for art asset creation, implementation and optimization that will meet team and project needs.
YOUR PROFILE:
- An accomplished technical artist with 6+ years of experience within the technical art discipline with 2+ years of experience as a Principal/Project Lead Technical Artist in game development using Unreal
- Shipped at least 2 games in a Senior/Principal Technical Art role; preferably full cycle on a ‘AAA’ console or PC title.
- Experience in 3D graphics software such as 3DS Max, Maya, etc. ideally on an advanced scripting level
- A solid understanding in game engines, pipelines, graphics APIs and processes.
- Advanced knowledge in Unreal Engine’s shaders and material development
- Experience in graphics optimizations, from profiling to implementation
- A solid artistic and technical knowledge in VFX
- Awesome communication skills -in English-, across all disciplines
- Expert working with team and management
- Amazing technical insight; from asset creation in 3D software to in-engine optimizations
- A passion for video games
- Relentless proactivity in finding problems and their solutions
- Passion for problem-solving, particularly as it pertains to debugging technical issues
- Analyze and improve game performance
- Deep understanding of the rendering process
- Knowledge of platform strengths and limitations.
- Experience writing and debugging shaders
- Good knowledge of multiple art and animation pipelines.
- Technical proficiency in areas of 2D and 3D art.
- Deep knowledge of art creation pipelines, asset exporting, and process automation workflows
- Excellent communication skills
- Strong reporting and documentation skills
- Enforce technological changes in order to improve the workflows and pipelines
Desirable pluses:
- Experience in developing big open-world games
- Background in a wide variety of platforms like PC, VR and WebGL games
- Working knowledge of Houdini, tool creation for artists and designers
- Scripting skills in Python, C++, C# and/or MaxScript
- Modeling and texturing abilities/experience
- Deep understanding of HLSL and/or GLSL shading languages
WE OFFER:
- Permanently remote position
- An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
- Be part of an international Group with offices worldwide
- Career growth and development
- Working closely with a team of like-minded people in a fast-paced, multicultural environment
- Ongoing training and professional self-improvement opportunities
- Flexible working hours
- An inclusive culture and open communication
At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.
If you do not meet all the requirements, but believe you’d still be a great fit for the role, don’t worry! We’d still love to hear from you, please get in touch!
Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 14 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.
We are looking for a talented Senior Lighting Artist to join our team on a very ambitious project. The ideal candidate should have extensive full-time experience dealing with lighting setups, creating lighting adapted to a set of different contexts and locations, building the atmosphere and mood of a variety of spaces in Unreal Engine.
WHAT WILL YOU DO:
- As a Senior Lighting Artist, you will be responsible for taking care of the visual coherence of lighting throughout the whole project, ensuring lighting is optimal and technically correct.
- You will be cooperating in the development of technology related to lighting in a big open world game.
- Taking part in creating ideas and solutions for a wide range of locations.
- Working with state-of-the-art lighting systems and techniques, shaders and post-processing effects in dynamic and extense environments.
YOUR PROFILE:
- 5+ years of experience within the Lighting Art discipline with at least 2+ years of experience as a Lighting Artist in game development using Unreal Engine.
- Shipped at least 2 games in Lighting Art role; preferably full cycle on a ‘AAA’ console or PC title.
- Proven experience in creating lighting art for different kinds of locations.
- A solid understanding in game engines, lighting systems and techniques.
- Knowledge in Unreal Engine’s shaders and material development.
- Experience in lighting optimizations, from profiling to implementation.
- Outstanding artistic skills, with a good understanding of color and composition.
- Relentless proactivity in reference materials analysis from the real world and video games.
- Awesome communication skills -in English-, across all disciplines.
- A passion for video games.
- Establish direct and reflected lighting, shadows, and compositing for different moods.
- Design and implement lighting for video game environments.
- A great artistic eye for detail, composition and cinematography.
- Develop innovative strategies and techniques to maximize the visual lighting quality of our games whilst maintaining performance.
- Keep the artistic style consistent with a defined visual style in video games.
- Collaborate with the tech-art team to develop lighting related blueprints and other lighting effects, to create dynamic lighting gameplay elements.
- Assist in developing an efficient pipeline for lighting.
- Work with the leads and other art team members to ensure consistent visual quality.
- Knowledge of platform strengths and limitations.
- Excellent communication skills.
Desirable pluses:
- Experience in lighting big open-world games.
- Background in a wide variety of platforms like PC, VR and WebGL games.
- Working knowledge with RayTracing and Lumen for Unreal Engine.
- Skills in Technical Lighting Art (like light optimizations).
- Knowledge in Shader and Materials development.
WE OFFER:
- Permanently remote position
- An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
- Be part of an international Group with offices worldwide
- Career growth and development
- Working closely with a team of like-minded people in a fast-paced, multicultural environment
- Ongoing training and professional self-improvement opportunities
- Flexible working hours
- An inclusive culture and open communication
At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.
If you do not meet all the requirements, but believe you’d still be a great fit for the role, don’t worry! We’d still love to hear from you, please get in touch!
Magic Media is a pioneering media, entertainment and tech group powered by creativity and innovation. We have a physical presence in 14 countries and expertize in the areas of art, animation, cybersecurity, game development, software development, VFX and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.
We are looking for a talented Senior Technical Artist Generalist to join our team on a very ambitious project. The ideal candidate should have extensive full-time experience with advanced shaders and material development, VFXs, asset integration, and graphics optimizations in Unreal Engine.
WHAT WILL YOU DO:
- As a Senior Technical Artist Generalist, you will be joining and supporting a talented team of technical artists focused on complex shaders and materials development, high-quality asset imports and optimizations, state-of-the-art lighting system optimizations, VFX implementations, profiling and graphics optimizations within a gaming title.
- Also, mentor other technical artists to support their growth, manage CI/CD pipeline for artists, and write technical documentation. In short, you will play an important role in the technical art field of a project.
- Enforce technological changes in order to improve the workflows and pipelines.
YOUR PROFILE:
- An accomplished technical artist with 5+ years of experience within the technical art discipline with 1+ years of experience as a Senior Technical Artist in game development using Unreal.
- Shipped at least 2 games in a Technical Art role; preferably full cycle on a ‘AAA’ console or PC title.
- Experience in 3D graphics software such as 3DS Max, Maya, etc. ideally on an advanced scripting level.
- A solid understanding in game engines, pipelines, graphics APIs and processes.
- Advanced knowledge in Unreal Engine’s shaders and material development.
- Experience in graphics optimizations, from profiling to implementation.
- A solid artistic and technical knowledge in VFX.
- Awesome communication skills -in English-, across all disciplines.
- Amazing technical insight; from asset creation in 3D software to in-engine optimizations.
- A passion for video games.
- Relentless proactivity in finding problems and their solutions.
- Passion for problem-solving, particularly as it pertains to debugging technical issues.
- Analyze and improve game performance.
- Deep understanding of the rendering process.
- Knowledge of platform strengths and limitations.
- Experience writing and debugging shaders.
- Good knowledge of multiple art and animation pipelines.
- Technical proficiency in areas of 2D and 3D art.
- Knowledge of art creation pipelines, asset exporting, and process automation workflows.
- Excellent communication skills.
- Strong reporting and documentation skills.
Desirable pluses:
- Experience in developing big open-world games.
- Background in a wide variety of platforms like PC, VR and WebGL games.
- Working knowledge of Houdini, tool creation for artists and designers.
- Scripting skills in Python, C++, C# and/or MaxScript.
- Modeling and texturing abilities/experience.
- Deep understanding of HLSL and/or GLSL shading languages.
WE OFFER:
- Permanently remote position
- An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
- Be part of an international Group with offices worldwide
- Career growth and development
- Working closely with a team of like-minded people in a fast-paced, multicultural environment
- Ongoing training and professional self-improvement opportunities
- Flexible working hours
- An inclusive culture and open communication
At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.
If you do not meet all the requirements, but believe you’d still be a great fit for the role, don’t worry! We’d still love to hear from you, please get in touch!
Magic Media is a pioneering media, entertainment, and tech group powered by creativity and innovation. We have a physical presence in 13 countries and expertise in the areas of art, animation, cybersecurity, game development, software development, VFX, and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.
We are looking for a talented Senior Pipeline & Tools Technical Artist to join and support our team on a very ambitious project. The ideal candidate should have extensive full-time experience in building bridges between artists and engineers and in doing so, maintain a close relationship with many disciplines to drive both existing and future tech and tools, especially in Unreal Engine.
WHAT WILL YOU DO:
- You will be responsible for maintaining and improving pipelines and workflows in order for the art teams to work effectively, efficiently and comfortably.
- Also, mentor other technical artists to support their growth, manage CI/CD pipeline for artists, and write technical documentation. In short, you will play an important role in the technical art field of a project.
- Hands-on scripting and technical tools pipeline development to refine and improve the team’s workflow.
- Optimizing pipelines between our artist publishing tools, asset databases, and our version control backend. Continually build and troubleshoot the artist data (e.g. assets, props, textures, materials, characters, etc.) and the pipeline that produces it.
- Connecting various DCCs/tools/systems into cohesive pipelines from content creation through to the game (mainly for Art and Animation teams).
- Contribute to the development of our core proprietary automation frameworks to allow for greater scalability as our project/pipeline needs continue to expand.
- Maintaining existing pipelines and automation processes for on-going development work on released projects.
- Creating user interfaces (Desktop and Web) to interact with and manage our Automation Systems.
- Evaluating and breaking down existing manual processes different teams have – work with them to streamline and automate these processes with minimal downtime.
- Designing, implementing and iterating on services to be consumed within and outside of Technical Art departments.
- Planning and rolling out improvements to our Technical Art development processes – introducing new patterns of working.
- Create tools/scripts to support production/tracking.
- Collaborate with a team of other technical artists, support art teams directly, and work closely with engineers.
- Design, develop and implement tools to manage art assets in the game engine, automate production software tracking and data, and ensure that assets are optimized.
- You will support artists and resolve technical issues as they arise during production, and guide on best practices to ensure consistency in process and data flow between departments and teams.
- Be part of a dedicated team of tech artists to build and enhance a core pipeline for Art and our Animation teams.
- Support Art and Animation throughout the production process and remove potential technical problems.
- Automate and optimize inefficient workflows and processes.
- Develop tools and systems across departments and serve as the liaison between art and engineering.
- Collaborate with engineers on technical design and workflow solutions.
YOUR PROFILE:
- At least 5+ years of experience as a technical artist on a shipped AAA title.
- Deep understanding of Unreal Engine.
- Experience in writing tools, scripts, and pipeline development, ideally for video games.
- Mastery with scripting languages like Python and a working knowledge of Maya and/or other 3d content creation applications.
- Overall knowledge of the 3d content creation process and pipeline.
- Strong coding/scripting skills with OOP knowledge.
- Experience using source control software (i.e. Perforce, Plastic, Git) and working on a code base collaboratively.
- Strong problem-solving skills and ability to think outside the box.
- Ability to design and execute long term work on complex pipelines and tools.
- Comfortable coding in modern IDEs and debugging.
- Understanding of using DCC packages for authoring game Art and/or Animation.
- Strong communication, self-management, and organizational skills.
- Professional experience working in a large team spread across multiple locations and timezones.
- Ability to work within a schedule and deliver effectively to deadlines.
- Knowledge of art creation pipelines, asset exporting, and process automation workflows
- Excellent communication skills and ability to translate between technical and artistic language
- Strong reporting and documentation skills
- Flexibility and ability to adapt to new technological changes as per project need
Desirable pluses:
- Experience in developing big open-world games and sandbox tools
- Background in a wide variety of platforms like PC, VR and WebGL games
- Working knowledge of Houdini, tool creation for artists and designers
- Scripting skills in Python, C++, C# and/or MaxScript
- Experience setting up CI/CD systems (GitLab, Jenkins or similar)
WE OFFER:
- Permanently remote position
- An opportunity to hone and improve your skills by applying them to a diverse variety of engaging projects.
- Be part of an international Group with offices worldwide.
- Career growth and development.
- Working closely with a team of like-minded people in a fast-paced, multicultural environment.
- Ongoing training and professional self-improvement opportunities.
- Flexible working hours
- An inclusive culture and open communication
At Magic Media, our passion lies in gaming. Our vision is to create and deliver engaging and interesting games for our clients. We can deliver this high-quality work on any platform, whether it be on console, PC, or mobile. We know that reputation and results go hand-in-hand. Therefore, we work hard to find experts and talented creators to deliver the best results.
If you do not meet all the requirements, but believe you’d still be a great fit for the role, don’t worry! We’d still love to hear from you, please get in touch!